Now I have a whole bunch of challenge levels to beat.

It also has the first reference by GLADo S to the infamous cake that has become a plague upon the hearts and minds of the entire internet this week. The penultimate camera of level fifteen is in the ledge-room for the doublefling puzzle. You know, with the double-flinging and the portalling around that puzzle, I think I like this level.

By the way, you can get through the previous (cameraless) level really quickly by doing a fling-jump with a portal on the floor next to the exit, and jumping into the other portal from a great height. Another one down, and hey look: a failed attempt to make a perpetual motion machine out of two impossible never-never wormhole portals and a broken piece of digital film equipment! And our last friend here is right above the exit archway from the moving platform puzzle.

It’s trying to be good, it has potential, but it’s not.

But your taste, the thing that got you into the game, is still killer. A lot of people never get past this phase, they quit.

Most people I know who do interesting, creative work went through years of this.

We know our work doesn’t have this special thing that we want it to have. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work.

It’s starting to get taxing thinking of anything to say about dead cameras.

There’s the second camera on this level, right outside the hatch to the first door we opened.

My cube-shield is getting shot the crap up right now. The same camera, after portalling past the netting and destroying it’s bullet-flinging buddy.

The next camera is in the little nook in the “room of death”. You can see the next camera to the top-left of my cube-shield.

The companion cube would never lie to me.” Also fun, there is a username and password there (cjohnson/tier3).